Blender Export..
I made a new 3D object in Blender, it's a vehicle instead of just the default Blender square box that I have used until now. When I exported it I did notice that the surface of the vehicle was Flat Shaded as you can see in the following image.
I had to ask people on the Mono Game community for help on this one because I didn't find the problem hiding in my code (as I thought it was). They helped me and pointed out that it must have been how I had designed the 3D object in Blender because they thought it looked like I was using flat normals and they were right!
I failed to remember to add "smooth" normals in Blender so that the light could be calculated interpolated between vertices, my normals were all pointing in the same direction before I've changed it to smooth which was causing it to render as flat shaded.
So, I made all the surfaces on the vehicle smooth but that didn't look good either, as a final solution I've mixed it instead with some flat and others smooth which came out as a better result as you can see in the following image.
The object needs some more love and care but I think it was a good 2nd try though.
After my new design; I made an improvement of my engine that is controlling the movement of the figures/vehicles, I've also prepared the functionality so that the player can select several objects to move simultaneously.
After that I've started to develop a function for saving data, the game needs a save function and this function will also be used for sending network data between players.
See you!
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