The multi texture problem is no longer a problem..
In my previous blog comment I told you that I couldn't export more textures than one; this was wrong because it was more UV maps I couldn't have in my exports because then it messed up my textures somehow.
I'll will have to use one UV map for my planets but I can still use more textures thank God for that.
I've just added some kind of avoidance algorithm..
The vehicles are flying at different altitudes to avoid each other and when they reach the destination they're lowering themselves back down to the ground. I'm going to add this also so that they can avoid rocks in the same manner.
Here's an animated .gif again to show you what I had in mind.
Once again, it's easier to see it if you click on the image.
I'll be working on this even more tomorrow.
See you!..
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